EMERGENCY (Unreal Engine 5/C++)
A game made by
Sixteen Tons Entertainment.
Released August 2023 for PC
- I started out as a gameplay and systems programmer, but over time took over other parts of development starting with the backend, tooling and UI.
- My main work since 2021 was mostly User Interface, working closely with the design and art department, creating layouts, animations and shaders. I also did a deep dive into UMG and Slate, creating widgets from scratch including custom geometry.
- During the course of development I became part of the leads of my department.
EMERGENCY HQ (Unity/C#/PHP)
A mobile puzzle/strategy game made by
Sixteen Tons Entertainment.
Released early 2018 for
Android and
iOS. Released in 2025 for Web.
- When I touched the game code for the first time in 2019, I've worked on multiplatform logic for a new platform release and reworked the testing/debugging tooling.
- When I joined the project again in 2024, I've built new gameplay, UI, monetization and testing/monitoring features in both client and backend.
- I became lead engineer for about a year, starting early 2025, after which I changed back to a hands-on senior role.
Drag (Unity/C#)
A small mobile puzzle game made by my company
GearEight Games.
Released mid 2017 for Android and early 2018 for iOS.
- I wrote the code for every aspect of the game, including: Gameplay, Transition, Advertising, Purchasing, Levelmanagement, Color management.
- I created the Unity plugins and external tools, like the level editor, in C# using WPF.
Glowing Darkness (C#/Level Design)
Mobile puzzle game made during my internship at Upjers GmbH. Released 2016 (after I left the company, but actually not much changed) for Android and iOS.
- I designed nearly half the levels.
- I wrote and extended the level editor, written in XNA and WinForms.
Color it up (Tools Programming/Level Design)
Mobile puzzle game made during my internship at Upjers GmbH. Released 2016 (after I left the company, but all of the levels were still under my supervision) for Android and iOS, but they removed it from the AppStore.
- I supervised the level design on this one and created a few levels.
- I wrote the level editor in Excel using VBA